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What’s new

Thank you for playing with Marquoir. Your games, your feedback and your ideas have helped it grow: it still keeps the rules and the scores, and now it follows your journey as a player too.

An idea, something in the way? Tell us at the bottom of the page.

  • My journey

    The badge at the top of the screen is you: your level and your marks. Tap it to open My journey. Further down, the wallet shows what each game has earned you.

    Try it : My journey
  • EXP and levels

    Every game you play in earns EXP, experience, from at least 5 min and 2 rounds: a little more with more players, on a long game or a game you’re discovering. It takes you from Wooden pawn to Elder of the table, at level 50, then the Patina takes over: one notch every 1,100 EXP, with no end.

    Try it : EXP and levels
  • Goals at your own pace

    Three a week, two a month, to change if they don’t appeal. A missed goal takes nothing away.

    Try it : Goals at your own pace
  • Customise

    The colour of your name, a frame, a title, your dice, the victory sound, the theme: you can try everything live. An item with a price is bought with marks, earned by playing, with no money and no random draws.

    Try it : Customise
  • Trophies

    Medals for your feats, game families to explore, and a few secrets that only show once you’ve won them.

    Try it : Trophies
  • Playing together

    Two group challenges a week, shown before the game, and your head-to-heads with each player in Stats. So, who’s ahead?

    Try it : Playing together
  • Share

    A card in your colours at the end of a game, a custom QR code, an album for each season. With an account, from age 15, a public profile you can make private whenever you like.

    Try it : Share
  • Account and Settings

    They sit with My journey, in the strip at the top of the page. Levels and rewards can be hidden with a switch in Settings, without losing anything.

    Try it : Account and Settings

How you earn EXP and marks

EXP takes you up the levels and is never spent. Marks, on the other hand, buy items in Customise.

What earns EXP
A game with 2, 3, 4 or 5 and more players (finished, at least 5 min and 2 rounds, “Me” at the table)10 · 12 · 14 · 16
A game of at least 20 min, 45 min or 1 h 30+3 · +6 · +9
A game played for the first time (3 a day at most)+15
Each hour at the table (3 h a day at most)+10
A game night of 3 games or more+20
Each different game of the week, from the second one (20 a week at most)+5
A weekly goal (all three: +15 more)+15
A monthly goal (both: +30 more)+40
A trophy (on a game that counts)+30
The games of one game day earn 150 EXP at most. The day runs from 6 am to 6 am: an evening that ends at 2 am counts for the day before.
The levels, in EXP earned
Level 1, Wooden pawn0
Level 2, Easy to please20
Level 10, Tactical mind890
Level 25, Full house5,190
Level 50, Elder of the table18,740
Then one notch of Patina (with no end, nothing resets)+1,100
50 levels in 10 tiers of 5, each with its own title. Every level you reach earns marks, and often an item to wear.
What earns marks
A game (5 a day at most)1
A weekly goal or group challenge10
A monthly goal30
A level reached (+100 at the first level of each tier)20 to 110
A notch of Patina60
A step in a game family (the whole family: +100)25
In Customise, an item with a price is bought with marks, from 40 to 250 marks. Never money, never random draws: marks are earned by playing.

Good to know

A game that counts
A game counts towards your journey once it is finished, with at least two players, after 5 minutes of play and two rounds filled in (just one if you only enter the final score). Stats, for its part, counts all your finished games.
“That’s me”
“Me” is the person holding this phone: chosen the first time you open the app, or with “That’s me” when setting up a game or on a player’s profile. Only “Me” progresses, and can lend their items to the other players.
Two units
EXP takes you up the levels: it is never spent. Marks, on the other hand, are spent on items in Customise.
What your friends see
Your customisation shows at the table, on this phone, and on the images you share. On a friend’s profile, in Players, “Lend an item” gives them your name colour or a frame.
Nothing is lost
EXP is never spent, a missed goal takes nothing away, and hiding levels and rewards erases nothing.

Short glossary

Tier
Five levels that share the same name, from Wooden pawn to Elder of the table. The first level of a tier earns 100 extra marks.
Wallet
At the bottom of Progress: your EXP and your marks, where they come from game by game, and what you have spent.
Patina
After level 50: one notch every 1,100 EXP, with no end. Each notch earns 60 marks, some an item too.
Family and step
Games are sorted into families (cards, dice, board…), each with five steps. “Step 2” on an item: it is earned at the second step of a family.
“10 weeks”
On an item: it is earned after ten weeks in which you played at least one game, not necessarily in a row.
Advent
The December calendar: a door to open every day, with EXP and items to win.
Shared table
A game opened by QR code: the others follow it or join it from their phone.
Rating
Your playing strength against the others, based on games won and lost. “≈” and “uncertain”: too few games to be sure.
Title form
The masculine or feminine wording of titles, where a title has both: choose it in Settings.
Frame and emblem
The frame goes round your avatar; the emblem is the badge pinned on it.
Ink
The colour of the totals on the score sheet.
Finish
The texture laid over the theme. Its stars, from 1 to 5: each finish keeps the effects of the ones before and adds one.
Showcase
The pieces your profile shows off.
Coloured dot
An item you’ve just won and haven’t looked at yet.
#4821
Your tag, which tells you apart from anyone with the same name.

Your feedback

Marquoir moves forward mostly thanks to feedback from its players. Tell us what you liked, what bothered you, what’s missing.