Tabletop games
Dreamblade
Wizards of the Coast, 2006
Dreamblade is a tabletop game published by Wizards of the Coast in 2006. It is played with 2 to 4 players, from age 13 and in about 60 minutes.
- players
- 2–4
- minutes
- 60
- years
- 13+
This game’s rules aren’t on Marquoir yet: keep the ones from the box. Marquoir keeps score, times your games and records them.
The box
- Publisher
- Wizards of the Coast
- Designers
- Mike Elliott, Rob Heinsoo, Brian Tinsman, Jonathan Tweet
- Artwork
- Christopher Burdett, Dan Colavito, Stacy Longstreet, Shauna Wolf Narciso, Scott Okumura, Peter Whitley
- Year of release
- 2006
About the game
Dreamblade is a collectible miniatures game created by Wizards of the Coast that debuted on August 9, 2006, the day before Gen Con Indy. The game is a strategy contest that includes an element of chance which comes into play through various die rolls.
Similar to Magic: The Gathering, each game represents a battle between very powerful individuals, in this case psychics called "Dream Lords." These Dream Lords battle one another across the landscape of humanity's collective unconscious by spawning dream creatures out of human emotions, in particular Valor, Fear, Madness, and Passion. Dreamblade's restricted landscape and army-building rules (among other things) result in many aspects which are more similar to a collectible card game than a typical miniature game.
In October 2007, Wizards of the Coast officially announced that they would no longer produce Dreamblade following the Night Fusion expansion set.[1]More from Wizards of the Coast
- Risk Legacy · 2011
- Lords of Waterdeep · 2012
- RoboRally · 1994
- Betrayal at House on the Hill · 2004
- Guillotine · 1998
- Le Grand Dalmuti · 1995
Information from Marquoir’s game database, which cross-checks several open sources. Spotted a mistake? Write to us from the Contact page.